Mauricio Iregui http://miregui.com Sound Design and Music Composition Sun, 13 Feb 2011 14:43:42 +0000 en hourly 1 http://wordpress.org/?v=3.0.5 Escalate- Max TropFest Competition http://miregui.com/2011/02/escalate-max-tropfest-competition/ http://miregui.com/2011/02/escalate-max-tropfest-competition/#comments Sun, 13 Feb 2011 14:07:51 +0000 Mauricio http://miregui.com/?p=1017

I did the score for this animation as part of the 2011 Tropfest’s film-scoring competition, called Tropscore. My score was selected as one of the best 15 scores. Tropfest is the world’s largest short film festival.

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Pan’s Laberynth Animation http://miregui.com/2010/08/pans-laberynth-animation/ http://miregui.com/2010/08/pans-laberynth-animation/#comments Mon, 16 Aug 2010 14:10:35 +0000 Mauricio http://miregui.com/?p=1003 ]]> http://miregui.com/2010/08/pans-laberynth-animation/feed/ 0 In Less Time Than you Think http://miregui.com/2010/08/inless/ http://miregui.com/2010/08/inless/#comments Fri, 06 Aug 2010 02:31:14 +0000 Mauricio http://miregui.com/?p=908 ]]>

This video won the first place in the 2009 Short Film Competition for the National Cannabis Prevention and Information Centre. I did the music, acting and creative assistance for this video. The director for this video was Carolina Iregui

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Aeon Flux Cut Scene http://miregui.com/2010/06/sounddesign_cutscene/ http://miregui.com/2010/06/sounddesign_cutscene/#comments Thu, 10 Jun 2010 06:04:57 +0000 Mauricio http://miregui.com/?p=489 ]]>

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I re-created the sounds and music for this cut scene of the Aeon Flux game (www.aeonflux.com). I did this assignment while taking the “Introduction to Game Audio” course at Berklee College of Music. I re-created all of the SFX, dialogue, and music.

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Ekomini. Coffee Shop Game http://miregui.com/2010/05/coffee-shop/ http://miregui.com/2010/05/coffee-shop/#comments Tue, 25 May 2010 14:39:31 +0000 Mauricio http://miregui.com/?p=472 ]]>

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I am currently working as a freelancer with Ekomini (www.ekomini.com) making sounds and music for educational games and applications for kids. This is one of the games I worked on. I created all of the sounds for this game and the “win” and “lose” music.

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Ekomini. Bank Till Game http://miregui.com/2010/05/sound-design-for-games-bank/ http://miregui.com/2010/05/sound-design-for-games-bank/#comments Mon, 24 May 2010 14:58:56 +0000 Mauricio http://miregui.com/?p=477 ]]>

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I am currently working as a freelancer with Ekomini (www.ekomini.com) making sounds and music for educational games and applications for kids. This is one of the games I worked on. I created all of the sounds for this game and the “win” and “lose” music.

Go back to Home

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Ekomini. Countries Game http://miregui.com/2010/05/musicgames/ http://miregui.com/2010/05/musicgames/#comments Sat, 22 May 2010 13:09:33 +0000 Mauricio http://miregui.com/?p=447 ]]>

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I am currently working as a freelancer with Ekomini (www.ekomini.com) making sounds and music for educational games and applications for kids. This is one of the games I worked on. I created all of the music and sounds for this game.

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Ekomini. Recycling Game http://miregui.com/2010/04/sounddesign_1/ http://miregui.com/2010/04/sounddesign_1/#comments Sat, 24 Apr 2010 14:15:34 +0000 Mauricio http://miregui.com/?p=469 ]]>

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I am currently working as a freelancer with Ekomini (www.ekomini.com) making sounds and music for educational games and applications for kids. This is one of the games I worked on. I created all of the sounds for this game and the “win” and “lose” music.

Go back to Home

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Pipmak Demo http://miregui.com/2010/03/pipmak-demo/ http://miregui.com/2010/03/pipmak-demo/#comments Tue, 23 Mar 2010 12:37:17 +0000 Mauricio http://miregui.com/?p=671 ]]>

This is one of the final assignments I had to do while taking a course of “Introduction to Game Audio” at Berklee College of Music.
For this assignment I had to design all of the sounds and music and I had to incorporate them into the Pipmak Game Engine. This was a great assignment for understanding how to set up the audio engine parameters for real-time adjustments and effects . For this I had to learn basic programming commands to start and stop music, fade-in and fade-out, spatial location, volume changes, pitch changes, loop files, reverb, delay, etc.

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Montage Game Trailer http://miregui.com/2010/02/game-trailer/ http://miregui.com/2010/02/game-trailer/#comments Thu, 25 Feb 2010 15:24:38 +0000 Mauricio http://miregui.com/?p=297 ]]>

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For this project I put together videos from different game trailers (Diablo III, World of War Craft, Age of Empires III, and Call of Duty IV) and re-designed all of the audio and music.

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